05.28.08

Ting Tings: We Started Nothing – review

Posted in Home at 9:13 am by JohnB

I’m not intending to do this for every new album which comes out, but I got hold of the Ting Tings album yesterday and I’ve given it a couple of listens so I thought I’d share my thoughts.

The purchase was based on the 2 singles taken from it “Great DJ” and “That’s not my name” plus some on-line listening to some of the live stuff. And if you like what you’ve heard so far then I’d recommend you go and buy the album!

The style is.. well let’s just say that it’s difficult to put the Ting Tings into a box.. I’ve seen them variously described as this or that (usually unfavourably) and on the whole I think that these comparisons are incorrect and poorly judged. In fact these guys pretty much stand on their own with a sound which cannot be mistaken for anyone else.. this is a good thing! The tracks on the album vary greatly in their pace, drive and lyrical content but I think that all hold their own in terms of listenability -put it this way there’s not a track I’d skip over.

The only complaint I have is that, in the current climate, 10 tracks is the bare minimum that any band can get away with.. 2 or 3 more would have rounded this off nicely for me.. as it was I hit play and listened to the whole album again.

- J.

05.18.08

Review – Need for Speed Pro Street

Posted in Gaming at 7:36 am by Silesti

HI!

So I sufaced long enough to gather my thoughts about the latest from the Need For Speed franchise. Now, while I can (from a very moral perspective) understand the position they took in moving the racing away from illegal street races and high-speed pursuits with the cops, this only works if you take one of two paths.

1) produce an ‘arcade’ racing game with the qualities of the original Need For Speed series liberally applied and hope the PGR fans like it too

or

2) produce a top notch racing sim which can hold it’s head up in the company of FORZA and make sure every peice is flawless

Unfortunately what we have is a not-so-happy marriage between the two. The racing is too arcade-like without having arcade fun and not close enough to match my expectations from a sim (if I’m on a grid with a bunch of other cars, I’d like to be able to start from any other position than last please!).

I’m pleased the autosculpt features have remained and been more integrated into the game dynamic through their apparent impact on the performance of the car on the road. And the paint and graphic customisation gave me the simple pleasure of having a garage full of cars with my ‘look’ applied in a pain-free and pretty enjoyable way. But the menu structures, both the vertical main and garage and the horizontal/2D chalk-on-the ground game menu, leave a lot to be desired both in terms of navigability (for the chalk one) and speed of access for the rest.

In-game I found the controls a little clumsy. Now I’m not the most dexterous and have even been know to be a little ham-fisted but I know that I can make a car dance sideways in PGR and control a high-speed 4-wheel drift in FORZA but in this game I felt like I was somehow disconnected, especially in the Drift and Speed races. The Grip races seemed a little more manageable but maybe that down to my  more extensive on-track experience, who knows.

I also very much dislike that I can’t progress through the game without having to re-visit events to earn enough money to buy the cars I need to even compete in the later ones. I don’t like that I can’t concentrate on one type of racing but have to split myself, and my resources, over multiple disciplines. I don’t understand why there’s a differential between ‘winning’ an event and ‘dominating’ it. OK, of course I do.. but why then is winning not enough to get you through to the next round?

So what DO I like?… Well I actually like the structure of the game. I like the concept of these highly illegal street racers being brought together in a semi-controlled environment and being allowed to simply go-for-it. I like it that the old ‘crews’ have been retained and turned into teams and I did get a feeling when listening to the drivellings of the MC at the events that this was part of a larger world.

In conclusion, my measure of a game’s apeall and worth is how far I get through it before decide to finish it or give it up. Transformers reached this tipping point early and failed, PGR4 reached it early and succeeded. With NFS Pro Street I’ve reached my tipping point after about 2/3 distance and it’s REALLY annoying! I’ve made the investment in time to get this far but I’m going to have to cut my losses and move away from the table. MESSAGE TO NFS: give me back my neon, my tuners, my chases and my free roaming. FORZA is my race sim and you don’t match up!

Silesti

05.16.08

Server side requirements for Silverlight

Posted in Work at 5:38 pm by JohnB

I though I’d share this little nugget of information with regards the “potential” requirements for a hoster to support Silverlight.

Initial thoughts were that Silverlight was a client thing, so anyone wanting to host / deliver sites using this content type would not need anything on their servers and would just be able to FTP the Silverlight code up for things to work.
That is essentially correct, but you could also get a blank page or server error if some specific MIME types do not exist on the server.

Extension           MIME Type
.xaml                  application/xaml+xml
.xap                    application/x-silverlight-app

Options/workarounds:
-The service provider adds the MIME types for the entire server
-The site owner (if he is delegated the right) creates the MIME types at the site level

For .xaml files there is another alternative if these two options aren’t available. Rename the .xaml file to .xml file and it works, note however that this would have to be done for all files.

The good news for all of you cutting-edge hosters and web-geeks (like me) is that IIS7 on Windows Server 2008 has these MIME types set as part of the installation. So unless you’ve been playing around with the MIME type configuration, these workarounds will not be required.

- J.

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